$story_stats["HiddenOPT0"] = (($game_player.actor.weak < 25 && $game_player.actor.wisdom_trait >= 18) || ($game_player.actor.weak < 25 && $game_player.actor.combat_trait >= 10)) ? "1" : 0
$story_stats["HiddenOPT1"] = $game_player.record_companion_name_back == "UniqueCecily" ? "1" : 0
call_msg("TagMapAriseVillage:AriseVillage/0to1_Fishman1_opt") #[不是,呃...,我是傭兵<r=HiddenOPT0>,賽希莉<r=HiddenOPT1>]
case $game_temp.choice
when 0,-1 #no
call_msg("TagMapAriseVillage:AriseVillage/0to1_Fishman1_opt_No")
get_character(tmpFishExplorerID).call_balloon(28,-1)
tmpAggro = false
tmpSetComp = false
tmpSummonFish = false
when 1 #呃... Aggro
if $game_player.record_companion_name_back == "UniqueCecily"
end
call_msg("TagMapAriseVillage:AriseVillage/0to1_Fishman1_opt_Yes")
tmpAggro = true
tmpSetComp = true
tmpSummonFish = true
SndLib.bgm_play("CB_Combat LOOP",80,100)
when 2 #我是傭兵
call_msg("TagMapAriseVillage:AriseVillage/0to1_Fishman1_opt_WIS")
tmpAggro = false
tmpSetComp = true
tmpSummonFish = false
when 3 #賽希莉
portrait_hide
chcg_background_color(0,0,0,0,7)
portrait_off
get_character($game_player.get_followerID(0)).moveto($game_player.x-1,$game_player.y)
get_character($game_player.get_followerID(1)).moveto($game_player.x,$game_player.y+1)
get_character($game_player.get_followerID(0)).direction = 6
get_character($game_player.get_followerID(1)).direction = 8
chcg_background_color(0,0,0,255,-7)
call_msg("TagMapAriseVillage:AriseVillage/0to1_Fishman1_opt_Cecily")
tmpAggro = false
tmpSetComp = true
tmpSummonFish = false
end